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SHFF News

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2007
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2002 & 2001

May 2008

Check out a preview of the SHFF developed "I-play Bowling" on IGN here.

 

March 2008

Added the Return to Dark Castle Press Release.

At long last, Return to Dark Castle is now available for purchase on Macintosh computers!

 

February 2008

The Return to Dark Castle Demo is now available for free download on Macintosh computers.

The trailer for Return to Dark Castle has been posted on the Return to Dark Castle page.

 

January 2008

SHFF's product with JAKKS Pacific was introduced at Toy Fair in China. Read all about it here.

 

November 2007

3D Tilt-A-World launches on Cellular South!

 

February 2007

3D Tilt-A-World wins International Mobile Gaming Award: Best Interactive Experience!

 

November 2006

3D Tilt-A-World launched on Amp'd phones!

3D Tilt-A-World Makes IGN's Top 10 Holiday Buyer's Guide

3D Tilt-A-World listed in the 25 most innovative mobile games of 2006

3D Tilt-A-World is the featured game of the month on the Texas Film Commission site.

Review of 3D Tilt-A-World on WG World

Pocket Gamer Article: 3D Tilt-A-World camera phone game launches

WG World Article: Motion Controlled Wireless Games

Forbes Article: 3D Tilt-a-World Ignites a Revolution in Mobile Gaming

Gamasutra Article: First GestureTek-Enabled Game 3D Tilt-a-World Released

Thanks to QuicklyBored for the fantastic 3D Tilt-A-World video on YouTube!

 

October 2006

3D Tilt-A-World reviewed on IGN

SHFF is moving to accommodate our growing team. As of November 6th SHFF will be relocating our offices to:

    8300 MoPac Expressway, Suite 250
    Austin, TX 78759

3D Tilt-A-World nominated for the 2006 International Mobile Gaming Awards

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September 2006

Review: 3D Tilt-A-World makes "Hotness" on QuicklyBored Read more...

3D Tilt-A-World passes NSTL

Jumptap Announces Alltel deal: Alltel and JumpTap Parter On Comprehensive Mobile Search System Read more...
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August 2006

Austin American Statesman article features SHFF in Tech Mondays Section!

SHFF begins work deploying our awesome Downloadable Content back-end server for Dark Castle.

3D Tilt going to NSTL! Work on 2D Tilt begins.

Work on our Digital Content Inventory Distribution system continues.

SHFF is getting Super Big and now has 26 Employees! We need to move… SOON!
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July 2006
Dark Castle JME for 512K Sprint Devices is ready. Downloadable Content works and the 128’s are on the way!

MSP heads round table on Innovation in Mobile at mobile games conference in Seattle.

We are hard at work on Mobile Search with our friends at Jumptap.
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June 2006
SHFF is 5 YEARS OLD! What a trip! Thank you all involved for all for your support and belief.

SHFF begins work on a multi-game JME and BREW development deal with Zingy. The games are based on very well know licenses. More news to be announced soon.
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May 2006
We just got some great news on our “3D Tilt-A-World” title featuring camera based motion control and stunning 3D graphics!

We were notified by Qualcomm that “3D Tilt-A-World” has been selected as a finalist in the "Best Up and Coming Application" category for the BREW 2006 Developer Awards.

According to Qualcomm, “This year's competition was particularly intense, with high-quality entries received from around the world in all eight categories."

Hats off to the Tilt Team! Thanks to Bob and Bill!
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April 2006
Whac-A-Mole at GM on all devices!
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March, 2006
Busy.
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February 2006
Dark Castle BREW is launched on Verizon Wireless on Valentine's Day 2006 on 30 devices! Dark Castle is published by Bandai America.

Check out what the press thinks about an early peak at our new hot platformer for BREW at the Dark Castle preview on Gamespot .
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January 2006
NFL Quarterback Showdown is launched on multiple networks by Jamdat Mobile.

Dogtown Ol'dschool Skater is launched on multiple networks by SkyZone Entertainment, Inc.
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November 2005
"everGirls EverGems " (published by Glu Mobile) garners 4 out of 5 stars in PC Magazine !!!

Dark Castle BREW passes NSTL on 30 devices! Dark Castle is published by Bandai America.
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October 2005
"Slingo" BREW and J2ME on its way at the Carriers (published by Kayak Interactive ).

SHFF and Bandai America begin development on Dark Castle J2ME.

Jamdat Mobile code releases our BREW and J2ME sports title.

Our "Dogtown" title with SkyZone Entertainment, Inc finalized on BREW (Passed NSTL) and J2ME QA.

Busy and growing.
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September 2005
"Poker Superstars Invitational Tournament" (published by Kayak Interactive ) goes live on Verizon.
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August 2005
Ace Yeti Trapper for BREW ( to be published by Bandai America ) successfully passes True BREW Qualification by NSTL on about 30 hand sets.

SHFF begins work on our first non-game mobile application for Jumptap.

The Thorn is extracted from the Lion's paw!!!
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July 2005
Both "Poker Superstars Invitational Tournament" and "Slingo 2 Go" (both to be published by Kayak Interactive ) on BREW successfully pass NSTL on about 30 hand sets.

Ace Yeti Trapper for BREW ( to be published by Bandai America ) will be the next SHFF title to make it through NSTL!

Additional engineers have joined our team.
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June 2005
Our valued partner Sorrent changes their name to Glu! Additionally everGirls everGems , developed by SHFF thank you very much, is now available on both Sprint and Cingular!

SHFF begins product development on a new title with Kayak Interactive targeted for both BREW and J2ME.

Work begins on our first 3D title for cell phones. More news later.
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May 2005
SHFF enters into a development agreement with Capcom, Co. Ltd. to develop BREW and J2ME wireless games.

Lots in progress. Can we make you a Super Happy customer too?!
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April 2005
SHFF secures funding for a new and innovative wireless 3D title for BREW.
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March 2005
Busy.
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February 2005
SHFF enters into a Development Agreement with SkyZone Entertainment, Inc to develop a branded BREW and J2ME wireless game.
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December 2004
WGR Previews of SHFF's first game with Sorrent, Inc. are out! Please see the report on first impressions at the Wireless Gaming Review.
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November 2004
Check out what the press thinks about an early peak at our new hot platformer for BREW at the Dark Castle Preview on Gamespot .

SHFF enters into a Development Agreement with Sorrent, Inc. to develop a branded J2ME wireless game. This is our second project with Sorrent and we are very pleased that we have earned their business again. Announcements about the release of our first product with Sorrent will hopefully be made soon. hint

SHFF enters into a Publishing and Distribution agreement with THQ Wireless to distribute SHFF's critically acclaimed Ace Yeti Trapper in Europe, the Middle East and Africa (EMEA). "We are Super Happy that soon people will be playing Ace Yeti Trapper all over the globe.", states Mark Stephen Pierce, CEO of SHFF.
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October 2004
SHFF enters into a development agreement with Chasma Interactive Publishing to develop Poker Superstars Invitational Tournament for the BREW platform.

SHFF's Ace Yeti Trapper is approved for release and will soon be available on Sprint's Game Lobby. Ace Yeti Trapper is distributed by Bandai America in North, Central and South America and by Enorbus Technologies in the Peoples Republic of China where it is known as: Qin Shou Xian Jing.
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September 2004
SHFF enters into a development agreement with Chasma Interactive Publishing to develop the mobile version of Slingo. Please see the press release for details.
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August 2004
SHFF enters into a development agreement with Sorrent, Inc. to develop a wireless game.

SHFF enters into a development agreement with Square Enix, Inc. to bring a wireless game to the US Market.

SHFF completes a J2ME to BREW port of a Machineworks Northwest title to be released soon.
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July 2004
SHFF enters into a development agreement with Jamdat Mobile to develop a wireless game.

SHFF's port of Acclaim Entertainment's Alias for Windows PC is released.
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June 2004
Our partner Bandai America launches Ace Yeti Trapper on AT&T Wireless.
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May 2004
SHFF enters into a licensing and distribution agreement with Enorbus Technologies to distribute Ace Yeti Trapper to wireless customers in the People Republic of China.
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April 2004
SHFF enters into an agreement with Bandai America to bring the BREW version of the top selling Macintosh classic Dark Castle to Verizon subscribers later this year.

Ace Yeti Trapper now available on the AT&T Wireless network for the Motorola T720. Versions for Nokia Series 40 and Series 60 should be available in May.
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February 2004
SHFF enters into an agreement with industry leader Incredible Technologies to work on an upcoming coin-op title. More news on this later.
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January 2004

Wireless
Ace Yeti Trapper is a "Featured Game" on Sprint!

In addition to an 8.6 rating in Wireless Gaming Review AYT also receives Electronic Gaming Monthly's highest rating of Four Bars in their March issue. "...it's addictive and obsessive".

SHFF is finalizing work on Nokia Series 40 and Series 60 phones for an anticipated launch on AT&T Wireless network. Motorola T720 series and Sony Ericsson phones will be supported.

The Series 60 will take advantage of the larger JAR size and memory of these devices and will be a deluxe version with 10 new levels, a new enemy (Snow Leopards) and a few new features including "Dookie".

A BREW version is anticipated to begin production in March. Because of the expanded capabilities of this operating system, the greater than 300K download size and the capabilities of the devices this will likely be the most robust version of AYT

Console / PC
Work continues on our Xbox to PC port under development.
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December 2003
Sprint Wireless launches SHFF's original cell phone game title Ace Yeti Trapper for sale! See the review at Wireless Gaming Review. Please see the official Bandai site.
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November 2003
Sprint Wireless approves SHFF's original cell phone game title Ace Yeti Trapper for release! The title should be available for download in early December. Announcements will be made soon about other releases on other carriers.

Bethesda Softworks ships IHRA Drag Racing 2004 for Xbox. Based on the successful PS2 game, IHRA Drag Racing 2, SHFF developed this Xbox version with many new features.
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October, 2003
Acclaim Entertainment, Inc. Ships Turok: Evolution for PC in Germany and Europe. This transportation to the PC of this popular FPS console game was developed by SHFF.

SHFF announces it has acquired the rights for Dark Castle franchise from Delta Tao Software. Dark Castle occupied MacWorld Magazine's Top Five Best-Seller Entertainment Software List for over 36 Months from 1987-1990. Many of these months Dark Castle occupied the #1 slot. Many months both Dark Castle and the sequel, Beyond Dark Castle, occupied two of the top five rankings.

Dark Castle's original creator, and founder of Super Happy Fun Fun, Inc., is now back in control of the property and is committed re-vitalizing the franchise for the original fans and introducing it to a new generation of gamers. SHFF will initially be re-introducing Dark Castle on next generation mobile devices in the coming months.

Under the agreement, Delta Tao will continue to license Color Dark Castle and the soon to be released Return to Dark Castle for Apple OS desktop platforms for a limited term.

SHFF has a PC FPS Product, an XBox racing product and an original cell phone game, Ace Yeti Trapper now in final submission for publication. Release announcements to follow shortly.
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September 2003
SHFF signs a development deal with a major publisher to port a soon to be released XBox title to PC that is scheduled for release in Q1 of 2004. This is the second title SHFF has undertaken with this publisher. Could your publishing company be a Super Happy customer too?!
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August 2003
SHFF signs a development deal with a major publisher to create an original J2ME cell phone title for multiple network providers. The product is expected to launch in early fall 2003.

Formal announcement of the product to follow.

August is the month of many beta's.
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July 2003
Working hard on current projects... and growing.
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June 2003
SHFF signs a development deal with a major publisher to port a popular XBox title to PC that is scheduled for release in fall of 2003.

SHFF signs a development deal with a major publisher to port a popular PS2 title to XBox. The product is scheduled for release in fall of 2003.

Formal announcement of the products are to follow.
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April 2003
SHFF successfully closes its subscription of new stock. Funds will be used to hire new staff and secure development contracts.
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January 2003
SHFF opened a new subscription of equity investment. This funding allowed us to continue on development of our original properties and our multi-platform engine while pursuing contract development work with major publishers.
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June 2002
Press Release (now offline).
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June 2001
SHFF establishes offices in Austin, Texas.
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