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About Us:

Super Happy Fun Fun, Inc. was established in 2001. Since 2003 SHFF has been specifically focused on the development and deployment of Mobile Games and Applications.

We design and create top quality intellectual properties and develop and deliver innovative technologies.

SHFF is a profitable production studio with an environment that attracts and holds talent and creates innovative products that appeal to the broadest markets possible.

From our team members' decades of experience in interactive entertainment SHFF brings the technical knowledge and design experience from building compelling, responsive and intuitive graphic user interfaces.

SHFF has extensive experience in building and launching profitable products, on multiple platforms with leading publishers across scores of mobile devices.

Our experience in building and interfacing with networks is a vital part of being a t?ue player on this connected, personal computing platform with the largest installed base in the history of mankind.

With each new project we push ourselves to leverage our experience with relevant new technologies. SHFF has partnered with other companies and individuals who are leaders in this rapidly expanding space. We are passionate about the huge potential of mobile.

Our hard working, talented team members are passionate about building compelling experiences and exploring new frontiers in all things mobile.

The true potential of mobile is still in its infancy, and SHFF is dedicated to being a leading provider of innovative fun in your pocket... what ever that involves.

Management Team:

Mark Stephen Pierce
CEO
A video game industry veteran with intimate involvement in over 50 published, video game titles over the past 25 years in the Arcade, Console and Mobile. Before founding SHFF Mark was Sr. VP of Product Development at Atari/Midway Games from 1993 to 2000 where he profitably managed a product development staff of over 120 people and oversaw the development of both hit arcade and console products including San Francisco Rush, Area 51 and the rebirth of the Gauntlet franchise. Prior to this, at Atari Games (the REAL Atari), he was lead artist, designer and team leader on many original arcade hits including Road Blasters, Pitfighter, Road Riot 4WD and Klax. He was cofounder of Macromedia (purchased by Adobe) and one of the 3 original designers of VideoWorks (now known as Director). His two original Mac games, Dark Castle and Beyond Dark Castle, were much loved and played Apple Macintosh-hits.

Shaival Varma
CTO
Since SHFF's founding, Shaival has been the strong technical backbone of the studio and driven its technical direction. He pursues pragmatic application of best practices and continuous improvement, to achieve excellence. Shaival has built technology products in diverse domains for over 17 years. He has spent 8 years in leadership and managerial roles, the last 4 years of which have been focused on the unique challenges of software development for mobile. In addition to games, Shaival has worked on applications for networking, databases, graphics, scientific visualization and process control. Prior to SHFF, he managed Retro Studios' Tools & Technology Group that produced the engines and production systems that enabled Metroid Prime. Shaival has 7 years of college education in Computer Science, Pure and Applied Mathematics, and Physics.

Eric DeSantis
Art Director
Eric has had a distinguished career at Electronic Arts, 3D6 Games, Vicarious Visions, and most recently a key member of finiteMonkeys. He has acted as a lead artist and designer for wireless and handheld game development for over a decade, with additional art and production roles on more than 60 shipping titles since 1991. Mobile titles include DUI: The Long Drive Home, Snowboarding TNT, Star Wars Episode III: Revenge of the Sith, Spongebob Squarepants: Baytona 500, and Spider-Man Vs. Doc Ock. Gameboy Advance titles include Crash Nitro Kart Advance, Kids Next Door, Atlantis: The Lost Empire, Tetris Worlds, Revenge of Shinobi, and Altered Beast: Guardian of the Realms. Eric has driven the art effort on every project since joining us in the Summer of 2007.

 

Information on the rich backgrounds and product histories of our talented SHFF team members can be provided to interested parties upon request.


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