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Super Happy Fun Fun, Inc. was established in 2001. Since 2003 SHFF has been
specifically focused on the development and deployment of Mobile Games and
Applications.
We design and create top quality intellectual properties and develop and deliver
innovative technologies.
SHFF is a profitable production studio with an environment that attracts and
holds talent and creates innovative products that appeal to the broadest
markets possible.
From our team members' decades of experience in interactive entertainment SHFF
brings the technical knowledge and design experience from building compelling,
responsive and intuitive graphic user interfaces.
SHFF has extensive experience in building and launching profitable products, on
multiple platforms with leading publishers across scores of mobile devices.
Our experience in building and interfacing with networks is a vital part of
being a t?ue player on this connected, personal computing platform with the
largest installed base in the history of mankind.
With each new project we push ourselves to leverage our experience with relevant
new technologies. SHFF has partnered with other companies and individuals who
are leaders in this rapidly expanding space. We are passionate about the huge
potential of mobile.
Our hard working, talented team members are passionate about building compelling
experiences and exploring new frontiers in all things mobile.
The true potential of mobile is still in its infancy, and SHFF is dedicated to
being a leading provider of innovative fun in your pocket... what ever that
involves.
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CEO
A video game industry veteran with intimate involvement in over 50 published,
video game titles over the past 25 years in the Arcade, Console and Mobile.
Before founding SHFF Mark was Sr. VP of Product Development at Atari/Midway Games
from 1993 to 2000 where he profitably managed a product development staff of over
120 people and oversaw the development of both hit arcade and console products
including San Francisco Rush, Area 51 and the rebirth of the Gauntlet franchise.
Prior to this, at Atari Games (the REAL Atari), he was lead artist, designer and
team leader on many original arcade hits including Road Blasters, Pitfighter, Road
Riot 4WD and Klax. He was cofounder of Macromedia (purchased by Adobe) and one of
the 3 original designers of VideoWorks (now known as Director). His two original
Mac games, Dark Castle and Beyond Dark Castle, were much loved and played Apple
Macintosh-hits.
CTO
Since SHFF's founding, Shaival has been the strong technical backbone of the
studio and driven its technical direction. He pursues pragmatic application of
best practices and continuous improvement, to achieve excellence. Shaival has
built technology products in diverse domains for over 17 years. He has spent 8
years in leadership and managerial roles, the last 4 years of which have been
focused on the unique challenges of software development for mobile. In
addition to games, Shaival has worked on applications for networking,
databases, graphics, scientific visualization and process control. Prior to
SHFF, he managed Retro Studios' Tools & Technology Group that produced the
engines and production systems that enabled Metroid Prime. Shaival has 7 years
of college education in Computer Science, Pure and Applied Mathematics, and
Physics.
Art Director
Eric has had a distinguished career at Electronic Arts, 3D6 Games, Vicarious
Visions, and most recently a key member of finiteMonkeys. He has acted as a lead
artist and designer for wireless and handheld game development for over a decade,
with additional art and production roles on more than 60 shipping titles since 1991.
Mobile titles include DUI: The Long Drive Home, Snowboarding TNT, Star Wars Episode
III: Revenge of the Sith, Spongebob Squarepants: Baytona 500, and Spider-Man Vs. Doc
Ock. Gameboy Advance titles include Crash Nitro Kart Advance, Kids Next Door,
Atlantis: The Lost Empire, Tetris Worlds, Revenge of Shinobi, and Altered Beast:
Guardian of the Realms. Eric has driven the art effort on every project since
joining us in the Summer of 2007.
Information on the rich backgrounds and product histories of our talented SHFF
team members can be provided to interested parties upon request.
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